Monday, June 30, 2014

Google goes for the Games with Android TV





Google is going back into the TV fray with it's new Android TV OS and streaming box. Their last attempt at a TV operating system didn't take content owners into account and attempted to connect any content on the web with it's TV search interface overlay. This resulted in everyone blocking it's content from Google TV and pretty much making it nowhere near as useful as promised.

This time around Google is looking to create a standard TV OS and UI that leverages it's Android/Google Play relationship with content providers. With access to the standard Google Play store comes access to music, a la cart movies/TV shows, apps, and games.

In fact games is an area that Google believes is the killer difference of it's OS that it's including a controller with every Android TV streaming device sold. The controller looks like a cross between an Xbox 360 controller and an Onlive controller. Familiar enough for anyone to use, but unique enough so that you know it's an Android TV controller.

If in the future every TV sold included a controller along with a standard remote we could be seeing gaming as an entertainment medium in the living room becoming part of everyone's every day lives. Interesting things are a foot.

Android TV will be released in the fall of 2014.



Android UI:

Sunday, June 29, 2014

Run, Hide, Survive in Alien: Isolation

"In space no one can hear you scream", that was the tag line of the original Alien movie. It was a science fiction horror movie that was so critically acclaimed that it changed the face of science fiction forever. However, video games based on the franchise never fared as well. They never quite captured the essence of the films instead opting for more traditional action adventure game play.  
Enter "Alien: Isolation", the game takes place 15 years from the end of the first film and puts you in the shoes of Amanda Ripley, Ellen Ripley's daughter. The game is unapologetically a horror game. During Amanda's journey she finds herself in a decommissioned trading station on the fringes of space, a station that some how finds itself with a Xenomorph (Alien) in it's mist. Survive or Die! Those are your choices, because help is not on it's way. After playing thru Outlast I have high hopes for this game. Horror, when done right can be oh so entertaining.
Alien: Isolation will be out on October 7th, 2014 for the Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC platforms.

From the Devs:
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley's daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Survive Trailer:

Neil Gaiman gets into Gaming



Wayward Manor is a puzzle/adventure game hybrid set in one of the worlds of Neil Gaiman's books. You play the role of a ghost who's after life is interrupted by your home's new residents. Learn about their lives as you try to scare them out and maybe discover the mystery of why you haven't moved on.

This is Neil Gaiman's first foray into gaming and he's partnered with The ODD GENTLEMAN an independent studio out of Los Angeles who's previous games include: The Misadventures of P.B. Winterbottom and Flea Symphony. The studio focuses on instilling humor into everything they do.

The game is set to release on Steam for PC and Mac on July 15th, 2014.


From the Devs:
Set in a 1920s Victorian Gothic pastoral estate, Wayward Manor focuses on the plight of a ghost whose hope of a peaceful after-life is interrupted by a remarkable cast of intruders. Awoken from his post-mortem slumbers, our ghost must find ever-more inventive and brilliant ways to scare them away. As the ghost learns more about the living characters, he also learns more about his own death and after-life, and the danger they are all facing.

Teaser Trailer:

Friday, June 27, 2014

Kisima Innitchuna - Never Alone

By pairing game developers with Iñupiaq storytellers, Upper One Games hopes to tell a human story via the video game medium. In Never Alone you play the role of a young girl who explores the fantastical worlds of Iñupiaq lore and tries to save her people from an endless blizzard.

Never Alone is set for release in the fall of 2014 on the PC platform and on as yet un-announced consoles.

From the Devs:
Upper One Games paired world class game developers with Alaska Native storytellers and elders to create Never Alone (Kisima Inŋitchuŋa), a game based on stories that have been handed down for thousands of years. A game which delves deeply into the traditional lore of the Iñupiat people to present an experience like no other. An atmospheric puzzle platformer of wondrous adventure. A game of survival in a place where survival shouldn't be possible. A game that opens a gateway to explore what it means to be human.

Game Trailer:

Thursday, June 26, 2014

Insomniac Goes Small with Slow Down, Bull


Insomniac the makers of Ratchet and Clack and Sunset Overdrive are "experimenting" on a new title developed by a group of just 4-5 team members. The game is called Slow Down, Bull and is about a bull that loves to collect delicate things but gets stressed easily. When he's too stressed he becomes a bull in a china shop. It's a mess! The game is being built on the Unity engine and will be released on PC.

If this experiment is successful we could see more companies try to copy the indie model and get smaller games out while their larger IPs take their 2-4 years to bake. We are already seeing this trend at Ubisoft with their release of Child of Light and Valiant Hearts this year. Smaller games allow these companies to take more risk and try out bold innovations.

Best of luck to Insomniac as they work to balance AAA and small game development in their future.

From the Devs:
Slow Down Bull is a small action game about a stressed out, overachiever bull named Axel. He loves collecting beautiful things, but has to overcome his innate bull nature to accomplish his goals. Axel tries very hard to be graceful and cautious while he collects, but it’s very stressful! What if he bumps into someone? What if his bull-like nature erupts and ruins everything he’s trying to collect? What if he messes up???

The trouble is, if our bull *does* get too stressed out, he *will* succumb to his bull instincts, and tantrum and trample all over that which he loves. Can you help him achieve his goals and keep his cool at the same time?

Wednesday, June 25, 2014

Everyone's Gone to the Rapture at E3


More details about The Chinese Room's astoundingly beautiful game has come to light. Everyone's Gone to the Rapture is an open world story driven game for the PS4 no word yet on a release date.

From the Devs:
Rapture is inspired by the fiction of John Wyndham, J. G. Ballard, John Christopher and other authors who deal with ordinary people in extraordinary circumstances. There’s a very particular English feel that we wanted to capture in the game, a combination of the epic and the intimate. Rapture also came from our obsession with post-apocalyptic gaming, and the simple idea that whilst we normally play as the hero, in reality, most of us would be the piles of ash and bone littering the game world. That’s an interesting place to start telling a story.

Our approach is to create a game that you can utterly immerse yourself in. Yaughton Valley, where Rapture takes place, is a living, breathing world. The world of Rapture is not just a backdrop; it’s a character in its own right. It’s great working with PS4 as its processing power makes a game like this possible for a team our size.

The game is all about discovery. It’s open-world so you have the freedom to explore wherever you like, visiting areas in an order you define, and the story is written to allow this whilst making sure every player has a strong dramatic experience. It’s a type of storytelling that is completely unique to games. The choices you make as a player have a direct impact on how you understand the story – the more you explore and interact, the deeper you are drawn into Rapture’s world.


New Trailer:

Tuesday, June 24, 2014

After Almost 30 Years Shadowgate Returns


Shadowgate, the beloved first person point and click adventure which was first released on the Mac in 1987 and later made its way to the Nintendo Entertainment System(NES), gets re-imagined in today's touch interface world. The new version will feature a newly illustrated castle, new puzzles, new rooms, dramatic cut-scenes, and orchestrated music.

The game is being developed for the PC, Mac, IOS, and Android platforms.  No word yet on a release date.

I have to say the game is perfect to play on an iPad or other tablet. Lets hope this is the beginning of a resurgence in point and click story driven adventure games, because I want more.

From the Devs:
“The last thing that you remember is standing before the wizard Lakmir as he gestured wildly and chanted in an archaic tongue. Now you find yourself staring at an entryway which lies at the edge of a forest.”

So begins the legend of Shadowgate – the granddaddy of all ‘point and click’ fantasy adventure games and NES FAVORITE! This unique adventure paved the way for a host of adventure games to follow, sold millions of copies and has been ported to nearly 10 different platforms!

Zojoi, the creators of Shadowgate, are proud to announce the RE-IMAGINING of Shadowgate!


Storyline Trailer:

Monday, June 23, 2014

Vane from Friend & Foe



Vane is brought to you from Friend & Foe, a newly created independent game studio who's founders include artist and programers that have worked on some big titles such as The Last Guardian, Battlefield 3, Bionic Commando & Killzone. The studio is based out of Japan with Vane being one of it's first titles. It's being developed for PC first. Then possibly ported to other platforms.


From the Devs:
A child with an odd ability stuck in a strange land. A dangerous natural environment inhabited by a strange civilization. Vane is an open-world adventure game based on mystery and exploration.

Vane is a single-player game being developed by a few ex-members of The Last Guardian team. The game focuses on unraveling the mysteries of an unknown land via exploration, puzzle-solving and other features yet to be revealed, in an atmospheric and powerful setting.

Spirited Away Inspired Platformer Shines at E3


Beautifully captivating platformer "Ori and the Blind Forest" looks like something straight out of a Studio Ghibli film. While a platformer the game will incorporate some RPG elements and will have a strong focus on storytelling. This game was one of my favorite highlights from Microsoft's E3 press conference.

Ori and the Blind Forest will be out this fall on the Xbox One platform with a later release on the XBox 360.

From the Devs:
Ori is a bit of a coming-of-age story. The player is put into the role of a forest spirit, who – over the course of his journey – has to find out more about his role within the world he’s living in. We tried to create memorable characters in an atmospheric world and to craft a story that players will truly care about!

E3 Trailer:

Forbidden Love Becomes Entwined



Two souls in love who cannot be together set out on a path that crosses 9 life times to overcome all odds. That's the premise for Pexelopus's newest game, Entwined. The two souls are represented by a fish and a bird. The unique art style really makes this game stand out. The gameplay has you controlling both souls as they set out on this love torn journey. Published by Sony for the PS4, PS3, and PS Vita platforms, the game made it's debut at E3 during Sony's conference. It was subsequently released digitally on the same day.


From the Devs:
Entwined for the PS4, the PS3 and PS Vita systems. It’s a beautiful, addictive and abstract action/arcade game about two souls who are in love but that can’t be together. These souls are represented by a bird and a fish, which you must learn to control simultaneously. Over the course of nine lifetimes you will help these two characters come together with the eventual goal of uniting them for eternity. This story was inspired by an ancient Chinese myth, and the theme of reincarnation lives in our level structure.

Within each of these varied lifetimes you will earn the opportunity to bring the two souls together, and at that moment they will turn into a soaring dragon. This empowering transformation was designed as a moment of liberation and pure gameplay reward to celebrate this important moment in each lifetime. The freedom and joy of flight soon leads to the ability for players to ‘skywrite’ using glorious trails of light and living paint across the sky. We hope that players will enjoy this ability to create their own aerial sculptures, and on the PS4 system they can share what they make with their friends through the Share button.


Entwined Launch Trailer:

Ubisoft Pulls Heart Strings With Valiant Hearts


At E3 Ubisoft presented a game based on the letters sent from soldiers during World War 1. Valiant Hearts: The Great War is built with the same engine used to create Rayman Legends/Child of Light and is set to pull some major heart strings.

Valiant Hearts: The Great War will be available this year on PC, PS3, Xbox 360, PS4 and Xbox One. No word yet on a specific release date. Releases on June 25th, 2014.

Update[1]: Release Date Added
Update[2]: Added Launch Trailer

From the Devs:
Valiant Hearts tells the tale of three strangers coming together on the battlefield to help a young German soldier find love in a story about survival, sacrifice and friendship.

Solve puzzles and sneak through enemy lines while doing your best to stay alive. Each of the four playable characters (including the lovelorn German soldier) work alongside the same faithful canine companion at different times, all trying to survive in the trenches while doing their best to hold onto their humanity in the face of loss and tragedy. Though it’s set during a dark time in history, there are lighthearted (and even comical) moments spread throughout the game.


E3 Trailer:

Launch Trailer:

Friday, June 20, 2014

Cross-Play Your Way to Hell with Helldivers



Four player bug squashing goodness comes to the PS4, PS3, and PS Vita. Helldivers is a top-down squad based shooter that allows anyone with a PS4, PS3, and PS Vita to play together regardless of what platform they own. You have a PS4 and a friend doesn't, but has a PS3? No problem. Another friend only has a PS Vita? No problem. Cross-Play and all can join in on the fun. This is a feature that more and more titles need to implement.

From a developers point of view they still have to make 3 builds of the same game and those 3 builds need to inter-operate. It's a tremendous challenge. I believe as services like PlayStation Now mature the ability develop a title once and play from any device becomes an asset to developers and a pleasure to consumers. The speed of development increases and the cost of developing for multiple platforms evaporates. I'm hoping to see more cross-play titles in the coming years and write once play anywhere becoming a possibility in the future.

Helldivers has no firm launch date but is slated for release in 2014.

From the Devs:

HELLDIVERS™ is a top-down squad shooter set in a dystopian future where mankind is ruled by a managed democracy. As part of the elite unit called the HELLDIVERS, players must work together to protect Super Earth and defeat the enemies of mankind in an intense intergalactic war. Coming exclusively to PS4™, PS3™, and PS Vita systems in 2014, HELLDIVERS™ features cross-play and cross-save.

Trailer:
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Thursday, June 19, 2014

Sony’s Big Ambitions For It’s Little Service




Update[1]: PS Now is in Open Beta as of 7/31/2014.

Sony's PlayStation Now service streams highly interactive, console quality games to any device at any time. At least that's the goal, to be the Netflix of gaming. The service is entering Open Beta on July 31st on the PS4 console in the US and Canada before moving on to the PS3, PS Vita, PlayStation TV, and Bravia TV. Plans to expand further beyond the US and beyond the listed devices have been suggested.

With this move Sony looks to expand console gaming to the masses like never before. Are you a big Walking Dead TV Show fan and want to experience the critically acclaimed Telltale Walking Dead game, but don't own a console? No problem play it right off your TV. Heard your friends talking about the latest multiplayer game and want to jump in with them for a session? No problem jump in from your PC while they are on a PS4, Set-top Box, or TV. When we get to that point the device no longer matters the service is everything and for everyone.

Of course these possibilities are a bit off into the future. Before everyone is jumping in Sony needs to get a few thing right. The service needs to work, pricing needs to be right, the games need to be there, and the device list needs to grow and grow and grow.

For now lets assume the service works and skip that factor and focus on price. The revenue model that Sony has selected to start the service is 100% rental. You buy a block of time for a particular title and you get 100% of the game for that allotted time. The blocks at the moment are as follows: 4 Hours, 7 Days, 30 Days, 90 Days. Pricing for the blocks for most titles will range from $2.99 to $19.99.

While at first glance the pricing looks a bit steep, but if you take into account that 80% of games are never completed by players that buy the title the 4 hour or 7 day lower priced options start to look good. Why buy a title that I’m not going to finish when I can just instantly rent it at a much lower cost and have fun with it for a week. I think anything higher than the $3 - $20 price range is going to be a really really hard sell. The service is new and prices will be adjusted over time. I think more importantly Sony needs to lower their costs for running the service as soon as possible without sacrificing performance or scale. If they can succeed in doing so they will have to worry less about pricing and more about what engages the public the most, and that’s games.

The service will start with 100 games. That is not a lot. It’s less than 7% of the PS3’s current catalog of 1485 titles. In order for the PlayStation Now service to succeed consumers need choices. They need to be able to find something they want to pay to play. The complete existing catalog really needs to be there and new title need to be there as well.

With publishers focusing on the PS4 for new titles and the PS Now service locked for PS3 hardware driven games, will PS Now be a graveyard where games go to die or will it be a viable service with new exciting and unique experiences? Netflix pushes for original content to keep it’s customers coming back. Will we see original content specifically for the PS Now service? If there’s one part of the PS Now service that I feel seems a bit worrisome it’s the content. Lets see how the platform grows and addresses these concerns.

I believe PlayStation Now is Sony’s most ambitious product in gaming since they released the PS1. It could revolutionize everything and get the whole world to play. To accomplish this the service needs to expand outside the PlayStation family of products. If it can get the pricing, content, and devices right it could be a winner, but like Shuhei Yoshida, President of Sony’s Worldwide Studios says the service needs to walk before it runs. Here’s looking forward to July 31st.

PlayStation Now Promo:
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PlayStation Now Open Beta Walk Thru:

The Lack of Leaping Can't Hold Captain Toad Back



No longer content with being Mario's understudy, Toad sets off to play the leading role in his own adventure.

Captain Toad Treasure Tracker puts you in the shoes of Toad as he sets off for treasure. While he can't jump, he can pull roots, which reveal turnips that can be thrown, pickaxes that let him plow thru enemies, and if attacking isn't working out he can dash for a short time. The stages are set in gorgeous diorama fashion which makes the game a real treat to behold.

The stages, puzzles, and treasure capturing nature of the title reminds me of another Wii gem, Zack & Wiki: The Quest for Barbaros Treasure from Capcom. Let's just hope Captain Toad isn't as under appreciated as Zack & Wiki was.

Captain Toad Treasure Tracker is set for release in the fall of 2014 and will support amiibo figures.


From the Devs:
The intrepid Captain Toad sets off on his own adventure for the very first time through a wide variety of tricky, enemy-infested, maze-like stages to find hidden gems and nab elusive gold stars.

FEATURES:
Equipped with nothing more than a neck scarf, backpack and oversized head lamp, Captain Toad finds hidden gems, coins and power-ups on his way to the gold star at the end of each tricky, trap-filled stage.
  • Captain Toad isn't particularly fast or strong. He can't jump and he has no super powers. But he knows that sometimes, it's all about wits and perspective.
  • Twist the camera to reveal hidden locations and other secrets. The Wii U GamePad offers a closer view of the dangers and hidden items in each maze, and its gyro controls can also be used to peer around.
  • Captain Toad's world is brimming with life, with dangerous enemies, tricky platforms, nasty traps and secrets to uncover. Each stage is its own puzzle to solve, and littered throughout are hidden items in hard-to-reach places. Can you help our tiny adventurer survive to find them all?


Announcement Trailer:


Wednesday, June 18, 2014

A Puzzler About Life and Loss



A beautiful puzzler about life and loss is making it's way to the PS4, PS Vita, PC/Mac this fall. Road Not Taken has you navigating a blizzard swept forest to make your way back home. The game's main mechanics revolve around your ability to lift objects and repel them across the board. Solve the puzzle, assist others, and get back home.

Update[1]: Launch on PS4 set to August 6th, PS Vita set for Autumn

From the Devs:
Road Not Taken is an original puzzle game about life’s surprises that is currently in development for the Playstation 4, PS Vita, PC and Mac (via Steam). Adventure through a vast, ever-changing forest in the aftermath of a brutal winter storm. Will you find your way?

Teaser Trailer:


Gameplay Example: 

G+ Photo Gallery

A Little Tim Burton Like Magic Makes It's Way To The Vita


The hand drawn, deeply emotional and Tim Burton like stylized adventure Murasaki Baby is making it's way to the Vita. This title follows a young girl trapped in a world of children's nightmares. You must help the little girl get home by motivating her emotions and clearing out her fears. You do this by changing the color of the background, teaching her to traverse chasms, and keeping her purple balloon safe. The game fully takes advantage of the PS Vita's rear and front touch capabilities to help you quickly interact with the little girl.

Murasaki Baby is slated for release September 2014.

From the Devs:

WHERE IS MOMMY?
Murasaki Baby tells the story of a little girl who wakes up in a weird world, populated by children’s fantasies and fears. Holding a purple, heart-shaped balloon in her hand, she feels lost, homesick and vulnerable. She wants her mommy.

Announcement Trailer:


Picture Gallery: https://plus.google.com/photos/102118836219664355836/albums/6026230725136964865

Tuesday, June 17, 2014

A Crafted World Comes to Life


Puzzle Adventure Game Lumino City is a hand crafted master piece. The game's assets come directly from a single hand crafted city model. All the angles, all the areas of the game come directly from filming the model. The result are to say the least amazing.

No word yet on a release date or platform.

From the Devs
Lumino City is a puzzle adventure game coming soon from State of Play. Three years in the making, it's handmade entirely out of paper, card, miniature lights and motors.

Sequel to the award-winning game Lume, Lumino City begins where that game left off. Begin by exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs.

To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life.


My Top 3 at E3 2014




Here are my Top 3 games to come out of E3 2014. There were so many great games shown this year that it was tough to pick just 3. So I picked the games that generated the most excitement in me. The games that I could not wait to get my hands on them.


#1 No Man's Sky

The infinitely procedurely generated Science Fiction exploration game. It's everything I've ever wanted in a sci-fi game.






#2 Bloodborne

Demon's Soul's darker spiritual successor. This action RPG is made by the same team that created Demon's Souls and Dark Souls 1. I have a fever and the only cure is more souls!






#3 Legend of Zelda

An Open World Zelda game. There's not much else to say the game speaks for it's self.




What were your Top 3 at this years E3?

Monday, June 16, 2014

Nintendo Jumps into the Toys to Games Craze with Amiibo




If there was one publisher that could benefit from the Skylanders/Disney Infinity Toys to Game Model it's Nintendo and they've done just that. Introducing amiibo, figures that when touched to the Wii U Gamepad or the 3DS amiibo portal your toy comes to life in game.

Each game will incorporate amiibo differently with Super Smash Brothers Wii U being the first game to be compatible. In Smash Bros your amiibo is more like an AI companion. You don't control the amiibo directly rather you play along side or against it. The amiibo will learn and grow as you use it. All that knowledge and growth will be saved in the amiibo figure so that when you go to a friends house to play you don't lose a thing.

With it's list of 719 characters I can't think of any other franchise that is set to take advantage of the amiibo platform more than Game Freak's very popular Pokemon series. It would be a tremendously huge missed opportunity if the next major release of Pokemon was not a dual platform game, meaning released on both the Wii U and on the 3DS, and doesn't take advantage of the amiibo figures platform. As the platform grows lets see where Nintendo takes this.

Amiibo is set to launch this fall with 14 figures and the figures look great!


From the Manufacturer:


Introducing amiibo™: character figurines designed to connect and interact with compatible games. By holding the amiibo over your Wii U GamePad, you'll open up new experiences within each corresponding game.


Your amiibo will store data as you play, making it your very own, one-of-a-kind amiibo.


Debute Trailer: http://youtu.be/odUjMhc6YgU

A Tale of Two Clouds



It’s no secret that computing is going to the cloud and Microsoft and Sony are both betting on the cloud to usher in the future of gaming.  While both have a cloud strategy each company is going about it in completely different ways.

Sony’s PlayStation Now
Sony is looking to use cloud computing technology on a business to consumer front. They are creating a rental solution that will allow you the consumer to play PS3 games on your Sony TV or any Sony Gaming Consoles without the need to own a PS3 or any software. The service is called PlayStation Now and you can rent a game for a day, 7 days, or 30 Days. The games themselves run on Sony’s servers and are displayed on your TV/Vita.

Introducing PlayStation Now: http://youtu.be/GSWX30kUamA


Sony benefits two fold here. They take advantage of their extensive back catalog and turn all of its living room hardware products into potential gaming systems. Every Sony Blu-ray Player and every Sony TV now becomes a PlayStation. The rental service then becomes the Netflix’s of gaming and Sony Hardware becomes all the more tempting to consumers. While the potential is there it all depends on how well the games run and how much content Sony can push to the service.

PlayStation Now is set to be introduced this Summer first coming to Sony’s new Bravia TV line up and on the PS3 console. The service will expand from there.

Microsoft’s Power of the Cloud
Microsoft’s cloud computing strategy is more on the business to business side of things. The concept is that businesses running online games require an astonishing amount of servers to run those games. Why not pay Microsoft to run those systems on their extensive server farm so that Publishers and Developers only have to worry about making and publishing the best games possible. 

In conjunction Microsoft also developed a technology that allows certain processes of a game to run on its server farm even if that game is installed in your computer or console. What that means is that games can potentially run better and smoother when they are developed to take advantage of all of Microsoft’s cloud offerings. It’s what Microsoft has coined as “The Power of the Cloud”.

Microsoft Cloud Gaming Prototype: http://youtu.be/QxHdUDhOMyw

Microsoft’s strategy is a bit less tangible to consumers as it all runs in the background. If a game runs better because it offshoots processes to the cloud it just means that hey this game runs smooth and looks great when my internet is up but looks terrible or stutters when my internet is down. It will take years until experiences are built with this technology in mind. One genre I can see jumping over is the MMO space. Imagine playing a 1000 player PvP Battle instance where there's no lag and you could actually see all players not just a select few. Microsoft’s cloud could make that happen.

The End Goal
Sony’s Strategy looks to use the cloud for games that exist while Microsoft is looking to use the cloud to create potentially new experiences. Both are geared to increasing revenue in their gaming divisions and hopefully both find success in that endeavor. 

What are some of your thoughts on where cloud computing is taking gaming and which Strategy makes the most sense to you?

Taking Destiny for a Spin



The genre defying game from the folks that brought you Halo is currently experiencing a resurgence of interest. The game went live with a 3 day Alpha preview on the PS4 this past weekend with positive reviews going across all social media networks.

Destiny is a a mix of MMO, RPG, FPS, and Sci-Fi Adventure. While this can be confusing when listed the game is naturally intuitive, fresh, and new. The game will be released on September 9th, 2014 for the Xbox One, Xbox 360, PS4, and PS3 platforms.

From the Devs:

From the Creators of Halo and the company that brought you Call of Duty. In Destiny you are a Guardian of the last city on Earth, able to wield incredible power. Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Defeat Earth’s enemies. Reclaim all that we have lost. Become legend.

A Bold New World

Embark on an epic action adventure with rich cinematic storytelling where you unravel the mysteries of our universe and reclaim what we lost at the fall of our Golden Age.

More Ways To Play

The next evolution of the first-person action genre that provides an unprecedented combination of storytelling, cooperative, competitive, and public gameplay, and personal activities that are all seamlessly woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours.

Create Your Legend

Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer.

Here's some of my gameplay using the Hunter Class.

This time with a sniper rifle.

PlayStation TV Heads to the States & EU


After spending a year abroad Sony's PS Vita based micro-console is spreading its wings and coming to the US and Europe. The micro-console looks to directly compete against Amazon's Fire TV and the Apple TV by emphasizing a better gaming experience than either can provide. The device does this in 3 ways. Plays PS Vita games (over 900 games including PS1 and PS2 classics), connects to the PlayStation Now service to play PS3 games, and can "Remote Play" to your PS4 to play your PS4 games on a secondary TV.

At the $99.99 price tag the system seems like a bargain just to be able to play the PS4 in multiple rooms, but to make it viable as a stand alone platform Sony really needs to beef up their streaming TV service offerings and ensure there's more PS Vita games on offer.

Once Sony releases either its new linear TV service or they start getting more services like HBOGo, Starz, ESPN, Showtime and the like on the device then the micro-console will start looking like a viable standalone purchase and a powerhouse contender against Apple TV or Amazon's Fire TV. Until then its an awesome peripheral for your newly purchased PS4 with a lot of potential of it's own.

PlayStation TV will be available this fall.


From the Manufacturer

PlayStation®TV system is a sleek and compact console with a universe of PlayStation games available for you to stream, download and play. Whether as a second console for your bedroom or the primary gaming system in your living room, PlayStation TV is an easy way for gamers of all ages and skill levels to enjoy playing games together.
Big family fun in a small console.

PlayStation TV Promo: http://youtu.be/RGKaOSOnwvQ
PlayStation TV Website: http://www.playstation.com/en-us/explore/playstationtv